Monthly Archives: June 2013

RotRL Adventure Journal #9

Book 1 Recap and Chopper’s Isle sidequest

Friday, June 14, 2013 @ Debbie & Barney’s

Day 9:

The party returned from Thistletop, with the heavy warhorse Shadowmist. They reviewed all the treasure they had accumulated and made sure it was distributed appropriately. (There is now a “treasure” tab at the top of this web page where treasure is tracked)

NualiaSmall

They reviewed Nualia’s journals and they were able to piece together her backstory. In short, she had a lonely childhood as the adopted aasimar daughter of Ezakien Tobyn, the town priest, treated more like a freak than a young girl. She welcomed the attention from Delek Viskanta, the first boy who showed interest in her, and soon became pregnant. Delek abandoned her, fleeing Sandpoint rather than risk Father Tobyn’s wrath, leaving Nualia in shocked rage. Tobyn confined her to the church, lectured her nightly, and forced her to pray to Desna for forgiveness, which nurtured her growing hate. When the runewell flared to life, Nualia was suffused with wrathful energies. She miscarried her child, which turned out to have been a monstrous fiend, and fell into a coma for three days, during which time she dreamt unhealthy dreams, awakening as a servant of Lamashtu. She burned the Sandpoint chapel with her father inside, and fled Sandpoint. Everyone assumed she died with him. Nualia then found Delek in Magnimar and murdered him with the help of the Skinsaw Cult.  Nualia returned to Sandpoint, and found herself drawn to the Catacombs of Wrath, where she studied under the quasit Erylium. There, she received another vision, this time of an imprisoned barghest named Malfeshnekor. She made it her goal to free him, in order to achieve her vengeance against Sandpoint, and to cleanse her body of its “celestial taint,” becoming a monster herself.

AliverPodiker

Oz desired to purchase some alchemical supplies, which he was able to find at The Pillbug’s Pantry, a shop built into a house tucked between several old tenements, run by a short, rotund man named Aliver “Pillbug” Podiker. Podiker is of mixed Chelish and Varisian blood, but does his best to appear fully Varisian. Rumor is that in addition to legitimate sales of medicine and potions, Podiker also deals in less savory substances (poison), but this requires a password.

Mackintosh wanted to look into having some armor crafted, and remembered that Das Korvut, Sandpoint’s smith, had invited him to come see him at the Red Dog Smithy when Mackintosh defeated him in the caber toss at the festivities of the Swallowtail Festival. When the party arrived at the smithy, they observed some local children making fun of the surly smith as part of a hopscotch game, as large red mastiffs lounged lazily outside. Korvut shouted at the children, causing them to scatter, and the party overheard a parent mention that Das’ had been having his nightmares again. Further inquiry revealed that Das Korvut was haunted by the spirit of his son Simon, who he had believed to have been killed with his wife five years ago, when Chopper went on his murder spree. Das Korvut pleaded with the party to put his son’s spirit to rest, and suggested that Chopper’s Isle may be a good place to start. He provided a stuffed red dog, one of his missing son’s toys, as an example of one of his belongings.

The party crossed over to Chopper’s Isle from Junk Beach at low tide. The 120-foot cliff face would have been a difficult climb, but there was an easier route with ready handholds where the wooden stairs used to be. At the top of the cliffs, the party found thick scrub and oak trees covered in heavy moss.Nearly every tree has been carved in the shapes of hawks, eagles, and vultures. A careful search revealed strange claw marks, most likely by a large clawed quadruped capable of flight, and a cache of bones of many types of animals and humanoids of various sizes. Could this have been done by the Sandpoint Devil?

Chopper’s hut sagged beneath the weight of the weeds and vines that had overgrown it, and Nymeria located and disabled a precarious arrangement of damaged timbers which could have given way over a deep pit. A stone slab covered an opening leading down into some ruins built in the same style as the Catacombs of Wrath, and decorated with drawings of deadly and monstrous birds and hangings of feathers, beads, and bones.

Pazuzu

Inside the ruins and down a spiral staircase lay a circular chamber with doors to the north and south, and a looming man-shaped wooden statue, with legs and talons of a giant eagle, two sets of eagle wings, a twisted, gem-studded avian head, and a snake in place of genitals. The statue was identified as being of Pazuzu, the abyssal lord of flying creatures. Mackintosh was extremely curious about the penis-snake, but the party quickly became interested in a voice that they were hearing. The voice alterated between whispered sobs and laughter, but no one was able to determine the source.

The door to the north featured a wall full of small alcoves containing preserved eyeballs and humanoid tongues. In a corner of the room was a pedestal with a dusty tome filled with pictures of bird demons, and scattered about the pedestal were similar unbound writings.

Behind the door to the south was a spiral staircase leading down. Nymeria led the way, and spotted a rusty knife lying on a step, and a hooded man wearing a cloak of feathers, mumbling and knocking his head against the blood-smeared wall. Before she could react, he turned to her, showing bloody eye sockets, blood dripping from his mouth. He pulled a small knife out from under his bird feather cloak and charged her, carving vicious bird forms into her skin. She made a fortitude save, and reduced the damage by half. She then failed a reflex save, stumbled, and tumbled down the stairs out of sight.

Nobody else actually saw this, however. All they saw was Nymeria jerking and thrashing in the air as deep red wounds in bird shapes appeared on her flesh. Echo channeled positive energy to harm the evil spirit, and Oz threw holy water on the knife. These seemed to be effective against it, and when Mackintosh sundered the knife, the spirit tried to enter him, but he resisted the effect, and the spirit was destroyed.

GhostChild

At the bottom of the stairs was a small, dingy room like a prison cell, the air thick with the scent of mildew and rot. Tiny bone carvings of horrific winged creatures lay scattered about the room, and a moldy blanket and leathery papers lay scattered amidst the rubble and shards of bone. Beneath the blanket lay a child’s skeletal remains, curled up in the fetal position, with a tattered and moldy stuffed dog, matching the one Das Korvut provided earlier. The papers contained more writings and sketches in worship of Pazuzu, but in the crude style of a child. Disturbing the remains revealed the source of the sobbing and laughter, the ghost of Simon Korvut, who had remained invisible until then. He immediately attacked with biting and touch attacks, but was woefully ineffective. He tried stealing Lisanji’s voice, but she resisted the effect.

FlyingShark

After dispatching undead Simon, the party searched the papers carefully, and found a scroll of summon monster III which had been specially crafted to imbue the summoned creature with the ability to fly at twice its normal movement speed, including crocodiles, aurochs, and even SHARKS. All Hail PAZUZU!!!

BirdTattoo2

In addition, Nymeria borrowed some ink from Oz, and rubbed it into the bird-shaped wounds she suffered from Chopper’s haunt, creating a tattoo which granted her a special ability. She may, once per day, attempt a DC16 Fortitude save to reduce by half the damage taken from a single attack dealing slashing damage.

The party returned Simon’s remains to Das Korvut, who was thankful for them putting his son’s spirit to rest. As a reward, he crafted a set of mithril armor for Mackintosh at half price.

TL;DR: The party returned to Sandpoint, and explored Chopper’s isle, destroying a haunt which was the manifestation of the Chopper himself, Jervas Stoot. They laid to rest the spirit of Simon Korvut, who had been abducted by Stoot five years ago, but had died insane, forced to become the protégé of a madman. The party returned his remains to Das Korvut for a proper burial.

Treasure:
Scroll of monster summon III (flying)
masterwork woodcarving tools
rusty knife
onyx gem (x2)

Special bonuses:
Mackintosh purchased a piece of armor for half price
Nymeria received a damage reduction boon

 

 

RotRL Adventure Journal #8

Book 1: Burnt Offerings COMPLETE!

Saturday, June 8, 2013 @ Bud’s

Day 8:

After securing the top level of Thistletop, the party spent the night in the chapel of Lamashtu, dutifully wary of the threat below, though they remained unmolested. Some of the neutral party members had unusual dreams in which a whispering voice beckoned to them. A more thorough investigation of the area revealed a few noteworthy items that were not discovered in the chaos of the previous night’s encounter. A goblin “art gallery” contained a crude drawing of an immense goblin looming inside a cave set into the side of Thistletop. The tentamort lair contained a +1 chain shirt among some desiccated humanoid remains. The war room contained notes suggesting that Sandpoint would be invaded by several goblin tribes and sinspawn from the Catacombs of Wrath, “once the whispering beast is tamed.” A secret door in Lyrie’s research room led to a stairway leading down. The party heard a knock at the door leading up to the goblin stockade, and it was Gogmurt, asking for a progress report, and also giving the party a wand of barkskin (9) and a wand of cure light wounds (15)

Upon opening the first door to the lower level, the party discovered that the entire floor was slightly canted to the west, creating a slight uphill slope when traveling east. The first room contained several statues that were damaged both by the upheaval that caused the floor to tilt, but also by deep scratching and by fire.

In the next hallway, statues wielding glaives flanked the hallway, and shiny square on the otherwise dirty floor raised suspicion. Nymeria inspected it further, and discovered that it was the trigger for a slashing cage trap. The floor was a pressure plate rigged to cause two portcullises to drop, trapping people in between while the statues slashed at them. In addition, the floor would drop into a pit 10′ deep. However, Nymeria was able to disable it, allowing the party to pass safely across.

A northern door was locked, and Mackintosh smelled yeth hounds, but Nymeria was able to pick the lock. The party burst in to find Nualia waiting with two of her beasts in front of a fountain of bubbling blue water. Having learned from the previous encounter with the hounds, Echo had a countersong readied to negate the effect of their supernatural baying. The hounds wasted their first turns failing to frighten the party, while Nualia unleashed her fury with a magical bastard sword wielded in her aasimar hand, and clawing with her red demonic hand. Oz animated a chair which assisted the party and provided valuable flanking on Nualia, who was well armored in a magical breastplate, and also had ample opportunity to cast pre-combat spells on herself. Mackintosh killed one of the yeth hounds,  The other hound bit and tripped Lisanji, and attacked again when she tried to stand, but she slew it with a devastating critical hit. During the battle, Nymeria disarmed Nualia, and she recovered her weapon, but the opportunity for her success was lost. In very bad shape, she was just about to channel negative energy to assault the entire party when Nymeria put her ranseur through her face. Oz’s heroic chair got three coats of “paint” from the blood spraying from the bodies of the defeated foes.

Nualia

The party recovered from Nualia’s body her mithril breastplate +1, her bastard sword +1, a holy symbol of Lamashtu, and a composite longbow. Under the chair that Oz animated lay a locked chest, which turned out to contain Nualia’s remaining fortune, 7000gp. Lying on several tables were Nualia’s notes and several journals, which would have taken hours to go through. The party decided to take them, but not to go through them yet. Mackintosh drank from the fountain, and Oz suppressed the effect once, but Mackintosh would not be denied. He drank again, and experienced the uneasy sensation of viewing the Varisian countryside from the perspective of the sentinel statue that Thistletop was built into.

A southern door led to an L-shaped room with a double door leading south and what appeared to be a floor-to-ceiling round column made of stacks of gold coins to the east. Magical detection revealed the gold to be an illusion cast on a stone column, and close inspection revealed two coin-sized slots in the walls to the left and right of the column. Oz inserted a single gold coin into the left slot, and then the right slot, and the column sank into the floor, revealing a passage into a room beyond, covered in a thick layer of dust, apparently undisturbed for quite some time. The next room contained three doors to the east, north, and south.

The southern door had no handles, but an elaborate sihedron rune carved into them where the handles would be, its shape covered by hollows and slits. The door was magically sealed with a spell strong enough to stun Oz when he detected magic on it. The smell of burning hair emanated from behind the door.

A voice could be heard from behind the northern door, speaking in what seemed to be Thassilonian, but not loud enough to be distinctly heard. Interestingly, the voice repeated itself in a loop.

Mackintosh burst into the eastern room through an unlocked door, and leapt on to a table covered with surgical implements and other sharp tools, but managed to avoid injuring himself. A thorough search revealed a freakishly mutated skeleton in the corner of the room, which radiated faint transmutation magic. An unusual item lay among the tools, a silver-and-gold seven-pointed star, one surface studded with nodules and blades, the other side featuring a smooth curved handle. The group decided to try it on the magically sealed door.

In an unconventional tactic, the party opened the northern door and the southern door simultaneously. The northern room contained a throne standing on a raised dais, with a ghostly figure seated on the throne, issuing the looped message: “…is upon us, but I command you remain. Witness my power, how Alaznist’s petty wrath is but a flash compared to my strength. Take my final work to your graves, and let its memory be the last thing you…”

Inserting the tool into the sihedron-shaped depression in the magically sealed doors caused them to open effortlessly. The room beyond was lit by a 10-foot-long pit of flickering fire that filled the room with a strange humid heat and the smell of burning hair. Mackintosh entered the room and began to prod at the fire pit with some of the tools from the transmutation room, when he was attacked by a large creature who had been invisible until then. This creature was Malfeshnekor, a greater barghest, a powerful, evil, extraplanar creature with strong attacks, damage resistance, and magical abilities usable at will. He lashed out viciously with a bite and two claws, reducing Mackintosh to low health. The party quickly moved to surround Malfeshnekor, Oz in particular moving to protect Mackintosh who had been badly hurt. However, the party was having trouble connecting with its attacks. The barghest wasn’t particularly agile or tough, but he was blinking in and out of view, causing many attacks to miss. Nonmagical attacks were especially ineffective, so Wanga cast magic fang on Tini so that he could assist.

Malfeshnekor fought relentlessly, communicating with the party telepathically, expressing gratitude for their presence, and interest in eating their souls. For thousands of years had he been imprisoned here, insane with rage and hunger. He knocked Nymeria unconscious, and also dealt heavy damage to Lisanji, but they never wavered. Echo was quite busy in her healing duties, bringing both Mackintosh and Nymeria back into the fight. After quite some time of the party whittling away at the barghest, and him dealing significant damage in return, Lisanji dealt him a devastating critical blow. Malfeshnekor whispered into Lisanji’s mind, asserting his paternity: “LISANJI, I AM YOUR FATHER. JOIN ME AND WE CAN RULE GOLARION.” Lisanji refused, but Malfeshnekor attempted to charm her into betraying her companions. She was steadfast, his blink effect wore off, and he was carved to mincemeat shortly thereafter.

A search of the room revealed sixty eternal candles and a silver coffer containing a ring of force shield, which manifests as a seven-pointed star, the sihedron rune.

Shadows

The double doors from the large L-shaped room opened into a crypt with no apparent exits. A thorough search was interrupted by three shadows rising from their sarcophagi, filling the party with dread. These incorporeal undead were completely immune to nonmagical weapons, so Lisanji and Nymeria shared the bastard sword once belonging to Nualia. Mackintosh hit one hard, and the shadows missed Mackintosh and Echo with their clumsy touch attacks. The third one hit Nymeria, dealing significant strength damage, which Echo channeled to heal some of. Mackintosh dealt a killing blow to one, and the shadows failed to connect on any more attacks while the party beat them down. Lisanji dealt killing blows to the remaining two. Resuming the thorough search, the party discovered a secret door leading west into a damp, underground chamber that seems to have been a treasury at some point.

helmedhermitcrab

Nymeria took the lead, and saw a huge golden helmet submerged in a pool of water. The helmet rose, and started to turn, but instead of some sort of aquatic giant, it was a giant hermit crab that had made its home in an ancient Thassilonian artifact. The party benefited from a surprise round, in which Nymeria pierced the crab, and Mackintosh leapt on top of it, trying to ride it. Lisanji put an end to the silliness by ending its life before it even got a chance to act. In addition to the valuable golden helmet, the party found assorted coins and gems in the water, along with an amulet of natural armor +1.

Time was running short on the session, so the party did not get a chance to go through Nualia’s notes and journals. We will cover that next session when we recap Book 1 and review treasure accumulated so far.

TL;DR: The party fully cleared Thistletop, defeating not only Nualia and her minions, but a greater barghest named Malfeshnekor, who had been imprisoned in Thistletop for the thousands of years since the fall of the Thassilonian empire. Sandpoint should now be safe from the threat originating in Thistletop. Book 1 of Rise of the Runelords is complete.

Sihedron_Medallion

Treasure gained in dungeon level 2 of Thistletop:

sihedron medallion (Oz)
+1 chain shirt (Echo)
+1 bastard sword (Lisanji)
+1 mithril breastplate (Nymeria)
masterwork composite longbow (+4 STR)
gold holy symbol of Lamashtu (worth 500gp)
7000gp
several antique surgical tools (worth 100gp)
60 eternal candles (worth 1500gp)
silver coffer (worth 400g)
Ring of force shield (+2 shield bonus)
Amulet of natural armor +1
piles of mixed coins and gems (worth 1400gp)
A huge golden helmet (worth 7000gp)
wand of barkskin (9)
wand of cure light wounds (15) – some got used

PathfinderSocietyLogo_180

Thistletop is now complete, and Pathfinder Society chronicle sheets have been distributed. The 3 XP, 4 Prestige Points, and 4800 gold may be applied to a character between levels 3 and 5. As a special item, the sihedron medallion may be purchased for use in PFS.

 

RotRL Adventure Journal #7

Book 1: Burnt Offerings

Friday, May 31, 2013 @ Debbie & Barney’s

Day 7:

After leading a goblin coup, the party spent the night in the warchief’s old chambers, safe from interruption and harm. There were two stairways leading into the lower levels of Thistletop, and the party selected the one more centrally located. The stairway opened into a rectangular room with several exits. The party heard what seemed like crying behind one of the doors, and decided to investigate.

The crying was coming from several cages lined up along the walls of the room, containing goblin babies. The party was suspicious of this arrangement, but Gogmurt assured them that it was merely a nursery consistent with the goblin parenting style.

Journal.07b

The party then heard grunting and female giggling behind one of the other doors. The party guessed that this was some sort of a harem, and the appropriate course of action would be to open the door, push Mackintosh into the room, and slam the door behind him. As it turns out, this strategy was effective, as Mackintosh easily killed Bruthazmus, the bugbear who had been enjoying some goblin concubines with no clue of his impending demise. Mackintosh’s first strike cleaved him nearly in half, reducing him from 47 to 1 hp with a critical blow from his oversized greatsword. His second strike finished the job effortlessly as Bruthazmus reached for his heavy flail. The goblin wives shrieked in fear and cowered before the gruesome display. The party delivered the concubines to their rightful master, Gogmurt, the new chief of Thistletop, who solemnly accepted responsibility for comforting them. In his bedroom.

Journal.07c

The next area the party explored was a series of bedchambers. Listening carefully, they heard the sound of a weapon being sharpened. Nymeria opened the door, and an armored warrior asked “Who the hell are you?” Mackintosh burst into the room, and took a blow from the armored warrior’s bastard sword. The fight went downhill for the warrior from there. He was beaten and bloodied, and during the fight he was loudly complaining about how he hates his job and that he was quitting. As Wanga grappled and pinned him, he was subdued without inflicting any more harm, his declaration of intent to quit turned into formal surrender. He identified himself as Orik Vancaskerkin, and expressed concern only for the welfare of Lyrie, a wizard elsewhere in the complex, and the only thing he really cares about, even though she was more interested in Tsuto. The party revealed they had not harmed Lyrie, and relieved Orik of his belongings, which he did not seem to miss. Orik also provided information about the layout of this level of Thistletop, and assured the party that he was merely a mercenary, and had no loyalty to Nualia and had little knowledge or interest in the things she was doing here. He desired to beg Lyrie to give herself up, and he accompanied the party.

The party continued exploring the residents’ bedchambers, but found little of value. Tsuto’s chambers had some more notes about a Sandpoint invasion, Lyrie’s chambers contained an everburning torch, Bruthazmus’ room had a pile of uneaten bird feet, and Nualia’s chambers contained a fancy bed and a little-used desk.

Before the party continued exploring, Orik warned the party of some monster dogs that guarded the chapel. The party exercised caution, but through a stroke of bad luck, were observed sneaking past. The monster dogs, known as yeth hounds, were on high alert, and swiftly attacked.

One of the hounds immediately let out a terrifying supernatural howl, its Bay ability, which caused Nymeria and Wanga’s allosaurus companion Tini to flee in panic, and which would have certainly announced the party’s presence to everyone around. Nymeria fled east down an unexplored hallway toward a vine-covered opening above a sheer drop over the ocean. Tini fled south back toward the sleeping chambers, taking refuge in Nualia’s room. Combat ensued between the yeth hounds and the party, the hounds flying just above the ground. The hounds did little damage, except one of the did critically bite Lisanji, bringing her low. Orik chased after Nymeria, catching up to her at the cliffside opening. Mackintosh dealt killing blows to both of the hounds, dispatching them before they could cause any more significant harm, but the implications of their fearful baying would soon be known.

Before the party had a chance to regroup, a wizard appeared from the northern section, and stepped past Echo, who honored Orik’s wishes by declining to interfere, and into the hallway that Nymeria had fled down. The party tried to talk to Lyrie, telling her that they were with Orik, and that he was trying to protect her. Her response: “What? I don’t care about him.” At the same time, two tentamorts came out of a side cavern to investigate the disturbance. Lyrie began casting a spell, which Oz identified as fireball. The party realized with dread that they were tightly packed into the chapel such that they would all be caught in the blast. Flames filled the room, and Mackintosh and Lisanji lost consciousness, and Echo was disabled. With her single action, Echo channeled positive energy, bringing herself and Lisanji to positive hit points, but Mackintosh was still down. Hildabrandt cast truestrike in preparation for taking vengeance against Lyrie, Oz moved to block the northern hall, and Wanga blocked the southern hall. Echo also restored Mackintosh to health with a spell, and Lisanji quaffed a potion to heal up some more.

One of the tentamorts went down the hallway toward Lyrie, but its attacks failed. The other tentamort went toward Orik and Nymeria. Orik, instead of shoving Nymeria out the cliffside opening, managed to calm her down, assuring her that the fearsome hounds were dead and gone. Lyrie cast invisibility and shoved past Oz to get back to the room to the north from whence she came. Hildabrandt, unable to see Lyrie, used her truestrike on the tentamort that had been attacking Lyrie, dealing a solid blow, and the other tentamort threatened consecutive critical hits on Nymeria, but failed to confirm them, but did deal some constitution damage through its poison. Orik borrowed a hand axe from Nymeria and helped her against the tentamort, sustaining significant damage in the process.

Oz pursued Lyrie to the north and cast some damaging spells into various squares of the room, but Lyrie’s total concealment spared her from its effect. Lyrie began casting a spell, which was identified as sleep, becoming momentarily visible. Wanga pursued Lyrie into the room, blocking the other door, and managed to grapple her. Lyrie maintained her concentration, putting Wanga to sleep, and followed that up with mirror image, which did not last long against the party’s attacks.

Hildabrandt finished off the first tentamort, and proceeded to go after the second one that had Orik near death (WORST DAY EVER), and Nymeria fighting bravely on. Hildabrandt dealt the killing blow to the second tentamort, leaving only the wizard that was uninjured, but outnumbered and fleeing for her life.

Lyrie stepped west through the door, closed it, and began casting yet another spell, grease. Meanwhile, others opened the door in pursuit, used acrobatics to corner her in the hall between two rooms. Ultimately, Lyrie tried casting another spell, shatter, but Mackintosh and Nymeria cut her down before she could complete it. A search of the premises revealed all of her treasure, including a ring of protection, a cloak of resistance, a wand of magic missile, several scrolls, and her spellbook.

TL;DR: The party cleared dungeon level 1 of Thistletop, defeating two fighters and a wizard, and collecting their gear. They left Orik Vancaskerkin alive, and he showed himself to be a reliable, if temporary and unfortunate, ally. Because of the howling of the yeth hounds in the chapel, whatever lives on the lower level is likely to be aware of the party’s presence, so be careful proceeding. Party gets to advance to level 4 before finishing Thistletop.

Treasure gained dungeon level 1 of Thistletop:

+1 banded mail (medium)
+1 ring of protection
+1 cloak of resistance
masterwork cold iron bastardsword
masterwork cold iron heavy flail
masterwork composite longbow (+5 STR bonus)
masterwork composite longbow (+3 STR bonus)
scroll of see invisibility
scroll of sleep
scroll of whispering wind
wand of magic missile (CL 3) (38 charges)
everburning torch (x2)
350gp
Spellbook containing:
3 – daylight, darkvision (communal), dispel magic, fireball, shrink item, wind wall,
2 – invisibility, mirror image, shatter, locate object, minor image, see invisibility, spider climb
1 – burning hands, comprehend languages, detect secret doors, floating disk, grease, identify, mage armor, obscuring mist, ray of enfeeblement, sleep
0 – acid splash, detect magic, mending, prestidigitation, ray of frost, read magic, spark

Level 2 of Thistletop remains, but the party earned enough experience to reach level 4.